Struct ruma_client_api::space::SpaceHierarchyRoomsChunk
source · pub struct SpaceHierarchyRoomsChunk {
pub canonical_alias: Option<OwnedRoomAliasId>,
pub name: Option<String>,
pub num_joined_members: UInt,
pub room_id: OwnedRoomId,
pub topic: Option<String>,
pub world_readable: bool,
pub guest_can_join: bool,
pub avatar_url: Option<OwnedMxcUri>,
pub join_rule: SpaceRoomJoinRule,
pub room_type: Option<RoomType>,
pub children_state: Vec<Raw<HierarchySpaceChildEvent>>,
}
client
or server
only.Expand description
A chunk of a space hierarchy response, describing one room.
To create an instance of this type, first create a SpaceHierarchyRoomsChunkInit
and convert it
via SpaceHierarchyRoomsChunk::from
/ .into()
.
Fields§
§canonical_alias: Option<OwnedRoomAliasId>
The canonical alias of the room, if any.
name: Option<String>
The name of the room, if any.
num_joined_members: UInt
The number of members joined to the room.
room_id: OwnedRoomId
The ID of the room.
topic: Option<String>
The topic of the room, if any.
world_readable: bool
Whether the room may be viewed by guest users without joining.
guest_can_join: bool
Whether guest users may join the room and participate in it.
If they can, they will be subject to ordinary power level rules like any other user.
avatar_url: Option<OwnedMxcUri>
The URL for the room’s avatar, if one is set.
If you activate the compat
feature, this field being an empty string in JSON will result
in None
here during deserialization.
join_rule: SpaceRoomJoinRule
The join rule of the room.
room_type: Option<RoomType>
The type of room from m.room.create
, if any.
children_state: Vec<Raw<HierarchySpaceChildEvent>>
The stripped m.space.child
events of the space-room.
If the room is not a space-room, this should be empty.
Trait Implementations§
source§impl Clone for SpaceHierarchyRoomsChunk
impl Clone for SpaceHierarchyRoomsChunk
source§fn clone(&self) -> SpaceHierarchyRoomsChunk
fn clone(&self) -> SpaceHierarchyRoomsChunk
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more